Technology in Schools

This is our last #newsletter article of the year! We originally intended to discuss “when to go old school;” however, with our back-to-school series and the interest in #school technologies, we decided that tech use in American schools and what to prepare for before returning to school would be a better fit.


A few months ago I asked #parents of repatriating #students what technologies they had to learn when they returned. I’ve done some baselining research on these below (including demo links where available) and provide a few other ideas on how to prepare your students for returning to these if they’ve had a more traditional learning experience or used different technologies in your previous school. Welcome your thoughts on what else you’ve seen! Lastly, if you’ve recently returned and are challenged with the transition, do reach out and we can create a journey map and accountability feedback loop to support you.


Do you remember your first computer? Do you remember ever taking typing classes? If you do, you are certainly older than most school-age people today. Most of Generation Z, approaching University age, has always had access to technology. Not just technology, but fast technology – that allows you to stream video and more intuitively and quickly search vast repositories of data. Students today are therefore more likely to access information electronically to validate it, learn new things, and explore different ideas. Such technology is becoming more pervasive for several reasons and offers huge opportunities to engage students, differentiate learning to individuals, and adapt learning styles to each student.


A few factors shape the landscape of technology use in schools. Generationally there are more tools for younger children who are exposed to them earlier. We therefore see K-3 grades adopt technologies faster. According to a 2016 Deloitte study, the most pervasive technologies are adaptations of older teaching methods, such as e-books and online videos. E-books and online videos are also the technologies most accessed by students over summers. The data is from 2016, and based on current research and thinking, games are likely to become far more pervasive due to the ways in which they help students retain data and engage with it.


What technology trends are you seeing in your school? What do you as a student prefer? Why? What holds your attention or helps you grasp information best?